| Iron Soldier 3 
        NUON vs PSX Comparison by Jack Gagliardi
  
 I was one of the lucky 
        ones to get a copy of IS3 when it was first released. 
       My buddy Lord Zod, 
        who has a PS2, came by my place and we did a back to back comparison of 
        IS3 on PSX and Nuon. 
       I connected the two 
        systems to my switcher box and literally switched back and forth between 
        the systems while playing on the same levels with each of the systems. 
        Here are the results: 
        
       
        NUON FMV runs in 
          full DVD playback mode (i.e., 30fps, no artifacting, perfectly clear) 
          
        PSX FMV is grainy 
          and runs at a lower framerate (looks like 24fps)  
           
        NUON menus are 
          in a higher resolution with 16bit-24 bit colour 
        PSX menus look 
          like they are in 256 colour and you can see scan lines on the images 
           
           
        NUON sound effects 
          are louder, clearer, and are bassier. 
        PSX sound effects 
          are good but are slightly muffled and definitely not as boomy  
           
        NUON load times 
          are longer than PSX  
           
        NUON textures are 
          higher res than PSX and are filtered. 
        Even with PS2 filtering 
          on, the NUON textures look leagues above PSX  
           
        The game is run 
          at the same overall resolution (320 X 240 it seems)  
           
        NUON runs the game 
          in 16bit-24bit colour. I suspect it is 24 bit but I could be wrong. 
          Colours blend so beautifully that it looks 24 bit 
        PSX colours are 
          muddy and look to be 256 colour. For example the blue sky is dithered 
          while the NUON sky has perfectly blended shades of blue.  
           
        NUON transparencies 
          have 256 levels displayed ... i.e, they are "smoother" looking transparencies 
          and look VERY realistic 
        PSX transparencies 
          are nice but do not show the subtle changes between transparent levels. 
           
           
        NUON light sourcing 
          is smooth, noticeable and the varying brightness of light is easily 
          detectable. 
        PSX light sourcing 
          is nice but again the brightness does not vary like the NUON version 
           
           
        PSX Dual analogue 
          control is nice to have and the dual shock is great! 
        NUON controller 
          works fine but I prefer using digital control when playing the NUON 
          version. The analogue is not as responsive with the NUON controller 
          in my opinion (BTW I use the Stealth Controller) 
           
           
        Buildings blow 
          up relatively the same but the NUON version has certain buildings blowing 
          up with more "gusto" ... they come apart extra fast and really give 
          the sensation of an explosion. 
        The PSX version 
          blows up similarly but does not have the same "bursting" explosive quality. 
          (Lord Zod's wife noticed this difference)  
           
        B/C of the increased 
          use of colour the nightime levels on the NUON version look much more 
          realistic than on the PSX. The buildings looks like their lights are 
          on in the NUON version and it really is dark at night without loss of 
          clarity. 
        The PSX version 
          looks like it is dusk instead of nightime and the whole environemnt 
          looks washed out instead of being "without light"  
           
        Framerates were 
          nearly identical with both running at 24fps-30fps most of the time. 
          
       This goes to show 
        that PSX games can be ported to NUON and really be improved on all accounts. 
        Anyone who says NUON games look like PSX games are simply wrong. 
        Eclipse did a great 
        job. 
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