DragonShadow Video Blog #4 - GFKAEV part 2

The conclusion of Skah_T’s video walkthrough of Decaying Orbit is finally here, and once again is worth a watch. This time he runs us through the second half of the game, reveals a NUON-only easter egg and gets through the end of the game. For his notes on the video, hit up the DragonShadow website and be sure to keep an eye out for next month’s episode. It will feature the in-progress port of Robot Ron and will show the game and its status on its journey from Yaroze to NUON.

NUON Emulator Updated

Riff released version 0.5.0 of Nuance on Wednesday, the NUON emulator for PC’s. A great deal of effort has been made to make this version of the emulator as fast as possible.

Whats new in 0.5.0:

  • Fixed TimeToSleep, making Snake playable again (but still requires disabling MIDI in source code)
  • Fixed many compiler bugs, fixing Walkthru and Room demos
  • Modified minibios initialization procedure to fix media MPE crashes when AudioInit called prior to SprInit
  • Added support for SetISRExitHook BIOS routine
  • Added syscall interface for improved program performance when running on emulator
  • Added compiler support for bilinear memory access instructions and conditional branches. Virtually all instructions are now compilable.
  • Added functionality required by the bootloader application.
  • Eliminated need to set the DVDBase variable manually.

The latest version of the emulator is available here.

DragonShadow Video Blog #3 - GFKAEV

Here’s the latest entry into the video blog series that DragonShadow Industries is putting out. It turns out that GFKAEV stands for “Game Formerly Known As Escape Velocity,” the original name for Decaying Orbit. In this episode, Skah_T walks us through the entire game, missing only the branches to the higher difficulties. It’s a good watch, especially if you’ve had trouble getting a hang of Decaying Orbit in the past.

DragonShadow Video blog #2 - Hello NUON

DragonShadow Industries has posted the second entry into their video blog series today. Entitled “Hello NUON,” this episode spans the origins of NUON, through its death and afterlife with the homebrew community. It’s a good resource for those who may have never heard of NUON before, and gives some insight from an insider’s perspective on what happened at VM Labs to cause the company’s demise.



It looks like the next installment will give us a developers-eye view of Decaying Orbit, so be sure to stay tuned for that! And be sure to read the entry at the DSI site for more background on this episode and what was cut to make the clip fit to YouTube’s 10 minute requirement. Also, next time: GFKAEV?

UPDATE: Skah_T uploaded the entire, uncut edition to Google Video so I’ve updated the video in this post. It’s worth a second viewing to check out all the extra stuff that was trimmed to squeeze it onto YouTube.

FreeFall Updated for Xbox and PC

FreeFall ScreenshotTotal ArKade Software (TAKS) announced to NUON-Dome.com today that they’ve released an updated version of their NUON game, FreeFall 3050 A.D. for the PC and Xbox platforms.

“It’s a straight port with updated/hi-res textures and a few more FX,” says Tony Takoushi of TAKS. “The tunnel draw distance is w-a-y longer now with some really cool perspective shift as you drop faster that makes it f-e-e-l much faster, and framerate is solid 60FPS on Xbox and PC.”

The game costs a mere $20 and will be available for purchase directly through TAKS beginning on April 9th. To place your order, contact Ttakoushi@yahoo.com.au.

Minimum requirements for the PC version are a 1.6 GHz processor and 64 MB video RAM. The Xbox version requires a modded Xbox and will not run on stock, off-the-shelf systems.

For more information on FreeFall, check out NUON-Dome’s review of the game, or visit the Total ArKade Software website at www.taks.co.uk.

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