FreeFall 3050 AD - Notes
Whats the point of spending 2 years of your life cloning somebody elses ideas, artwork and FX?
I looked around at ALL the current gaming platforms and asked myself when was the last time I played something that made me leave a machine with a h-u-g-e grin of pure pleasure on my face
Do I want best in
BUT you dont need to have 6 best in genre (if you ever see that many, that good!).
I set up TAKS to do
slick, commercially viable, world-class games on any platform.
State of the industry
Now it has swung back the other way and marketing decides and leads with sequels and licences.
Theyre not wrong, its a proven formula, BUT its one that loses its potency over time and stifles long-term growth of the industry as gaming stagnates and interest wanes.
Look at DC and PS2...I have bought EVERY game system from day one, for the last 21 years, until DC and now PS2...
Why the change after 21 years?
No killer apps...no discernible difference...I want new gameplaying experiences and you dont get that from rehashing old titles with better technology.
Look at Japan and the installed base of PS2 and the fall away of software purchased on a new system...where are the new, slick, commercially viable, experiences we should be offering game players and the mass market?
Theyre watching DVD movies but they appear not to be buying the games.
Better technology does not make better games People make better games
All too often I have seen studios where projects only happen if some of the stronger characters in the studio teams like, or want, to do an idea, regardless of its merits or otherwise.
The mix cuts both ways, there can be poor management as well as poor staff.
One of the things that constantly amazes, is that projects are started with half baked ideas that are clearly not defined and an attitude of we will wing it, this can work but exceptionally so.
You need some form
of skeleton to hang the concept and gameplay on, simply prototyping for
3, 6 or 9 months is not enough.
I was witness to such
working in a studio and it was blindingly clear a particular project would
not work and the head of studio was inadequately experienced to judge
the projects viability.
Where do designers
A crazy statement given that publishers are running scared and losing millions with the transition to PS2/Dreamcast/Dolphin/X-box.
The odds are heavily against TAKS succeeding, regardless of the quality of titles generally, currently publishers lack the vision to give original products a try.
Perhaps the irony is that today, more than ever, they NEED original product to establish new franchises and revitalise the marketplace as well as producing the many mediocre licences/sequels cluttering up shelves.
TAKS is now working on a genre defining driving game (being prototyped on PC, which we may take to X-Box if anyone at Microsoft wants some real added value for their platform beyond eye candy) for next generation platforms.
It has wild, exhilarating cameras and gameplay not seen in any driving game on any format for the last 21 years.
Everyone who has seen the prototype and design doc has looked at me grinning and commented that there has never been a driving game like it before.
Gamers will love it and the general public will notice something very different.
Lets hope the
publishers do too
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